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These fearsome amphibious bipeds have been deemed untouchable but are tolerated in swamps and city sewers. The Lizardmen evolved from the brackish waters of Teleria long before modern humanoid races emerged with more powerful brains. Ogryn Tribes Common Champion Lizardmen Champions Together with the Skinwalkers they control Felwin’s Gate, entry to the Kingdom of Aravia.
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Yet these terrifying great oafs often prove that brute force and ignorance will often win the day. Subhuman giants with prodigious bellies and brawn, Ogryns are nonetheless sluggish, dumb brutes prone to servitude. In league with the Queen’s Necromancer, these once-holy knights now enforce her Majesty’s will and guard her chattel. But since the declaration of war, they have sworn allegiance to the Queen of Aravia. High Elves Common Champion Sacred Order Championsįor centuries the Knights of the Sacred Order were charged with cleansing Teleria of evil in all its guises. High-principled, they welcome exiles and offer them new homes further east. Living in these lands of plenty has enabled them to evolve their society to the highest degree of physical, intellectual, and spiritual achievement.
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High Elves originate from Aravia where they have built a wondrous, shimmering city. When the servants of the Corruption first came from the East with their dragon, they quickly made a pact granting them control of the region they now patrol as the Deadlands. The Barbarians of Hark’han are opportunists ever eager to offer their mercenary services to the highest bidder. These fearsome knights will let no soul pass without a royal scroll. His majesty has tasked them with waging his war of expansion, and protecting the royal administrators posted at Kaerok Castle. Hereditary Knights of Kaerok, the Banner Lords swear blind allegiance to King Tayba.
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